Art Direction

During my career I have been very fortunate to be involved in some very exciting projects, below are several projects that I worked on as the Artistic Director.

My role as art director involved determining which artistic elements to use; articulate the vision to the team; review and approve copy, designs & photography; developing budgets and timelines; and determining how to best represent the creative director's concept.

Detail drawings below were produced by myself using AutoCAD & for rendered elevations Creative Suite.

Ultimate Explorer

The National Geographic Ultimate Explorer (NGUX) is an interactive theme park where families can explore the planet using hands-on controls combined with virtual reality, video mapping, tracking and 4D effects. The experience is aimed at children aged between 5 and 14, and is designed to inspire the next generation of scientists, engineers, astronauts, biologists, oceanographers and explorers.

To become an ultimate explorer, children travel the globe and take on a series of gripping assignments. During their explorations, children communicate with animals, solve puzzles and overcome physical challenges.

My role as art director & design manager was to ensure that the Interior of the Park, the theming design followed the creative director & brands vision. Working closely with a highly skilled team both on & off site in China, Mexico & Canada.

Ultimate Explorer

Claire Dignam
Art Director | Design Manager - whilst working for iP2 Entertainment

Photography credited to iP2 Entertainment, Amsterdam

Promo Video: https://vimeo.com/398884036

Bram Stoker Festival - Stokerland, Dublin

Claire Dignam
Art Director

Maria Schweppe Nunn Ltd
Producers

Allen Kiely
Photography

MindField, Electric Picnic Festival

Claire Dignam
Art Director

Maria Schweppe Nunn Ltd
Producers

Festival Republic
Client

Antiques House

The rooms in the Antiques House, included a living room, a dining room and an attic. In each episode the room are expertly converted and decorated in a variety of styles including Georgian, Victorian, 20th Century Pre-War and Post-War.

The rooms feature artefacts, furniture and collectables true to the period. From toys or vintage clothes to snuff boxes or delicate crockery, the rooms brim with varying collectibles from all different eras and pose different challenges and tasks for the teams.

The competition is designed to test to the limit the skills of the competitors. Each team is set three challenges which range from identifying genuine antiques, identifying the most expensive antique, and finding antiques related by designer, manufacturer or place of origin. The team with the most points progress to the next round of the competition.

Sky commissioned the series from ITN Productions

 

Antiques House, Sky Arts

Claire Dignam
Art Director

Sky Arts | ITN Productions
Producers

Pinewood Studios